-
Paolo Veglio authored
first working version of the hires-mvcm. It only works for ocean day. Results shown at AMS 2022 in poster session
Paolo Veglio authoredfirst working version of the hires-mvcm. It only works for ocean day. Results shown at AMS 2022 in poster session
scene.py 17.47 KiB
import numpy as np
import ruamel_yaml as yml
from glob import glob
import read_data as rd
import ancillary_data as anc
# lsf: land sea flag
_scene_list = ['ocean_day', 'ocean_night', 'land_day', 'land_night', 'snow_day', 'snow_night', 'coast_day',
'desert_day', 'antarctic_day', 'polar_day_snow', 'polar_day_desert', 'polar_day_ocean',
'polar_day_desert_coast', 'polar_day_coast', 'polar_day_land', 'polar_night_snow',
'polar_night_land', 'polar_night_ocean', 'land_day_desert_coast']
_flags = ['day', 'night', 'land', 'coast', 'sh_lake', 'sh_ocean', 'water', 'polar', 'sunglint',
'greenland', 'high_elevation', 'antarctica', 'desert', 'visusd', 'vrused', 'map_snow', 'map_ice',
'ndsi_snow', 'snow', 'ice', 'new_zealand', 'uniform']
# temp value, need to verify what the actual bad_data value is in the C code
_bad_data = -999.0
_dtr = np.pi/180.
_rtd = 180./np.pi
# I'm defining here the flags for difference scenes. Eventually I want to find a better way of doing this
land = 1
#coast = .2
sh_lake = .3
sh_ocean = .4
water = 5
polar = 60
sunglint = 70
day = 100
night = 200
# #################################################################### #
# TEST CASE
# data:
datapath = '/ships19/hercules/pveglio/mvcm_viirs_hires'
fname_mod02 = glob(f'{datapath}/VNP02MOD.A2022173.1448.001.*.uwssec.nc')[0]
fname_mod03 = glob(f'{datapath}/VNP03MOD.A2022173.1448.001.*.uwssec.nc')[0]
fname_img02 = glob(f'{datapath}/VNP02IMG.A2022173.1448.001.*.uwssec.nc')[0]
fname_img03 = glob(f'{datapath}/VNP03IMG.A2022173.1448.001.*.uwssec.nc')[0]
# thresholds:
threshold_file = '/home/pveglio/mvcm_leo/thresholds/new_thresholds.mvcm.snpp.v1.0.0.yaml'
# ancillary files:
geos_atm_1 = 'GEOS.fpit.asm.inst3_2d_asm_Nx.GEOS5124.20220622_1500.V01.nc4'
geos_atm_2 = 'GEOS.fpit.asm.inst3_2d_asm_Nx.GEOS5124.20220622_1800.V01.nc4'
geos_land = 'GEOS.fpit.asm.tavg1_2d_lnd_Nx.GEOS5124.20220622_1630.V01.nc4'
geos_ocean = 'GEOS.fpit.asm.tavg1_2d_ocn_Nx.GEOS5124.20220622_1630.V01.nc4'
geos_constants = 'GEOS.fp.asm.const_2d_asm_Nx.00000000_0000.V01.nc4'
ndvi_file = 'NDVI.FM.c004.v2.0.WS.00-04.177.hdf'
sst_file = 'oisst.20220622'
eco_file = 'goge1_2_img.v1'
# #################################################################### #
def test_scene():
ancillary_file_names = {'GEOS_atm_1': geos_atm_1,
'GEOS_atm_2': geos_atm_2,
'GEOS_land': geos_land,
'GEOS_ocean': geos_ocean,
'GEOS_constants': geos_constants,
'NDVI': ndvi_file,
'SST': sst_file,
'ANC_DIR': f'{datapath}/ancillary'
}
viirs_data = rd.read_data('viirs', f'{fname_mod02}', f'{fname_mod03}')
viirs_data = rd.read_ancillary_data(ancillary_file_names, viirs_data)
with open(threshold_file) as f:
text = f.read()
thresholds = yml.safe_load(text)
sunglint_angle = thresholds['Sun_Glint']['bounds'][3]
scene = find_scene(viirs_data, sunglint_angle)
return scene
def find_scene(data, sunglint_angle):
eco = np.array(data['eco'].values, dtype=np.uint8)
snowfr = data['geos_snowfr'].values
icefr = data['geos_icefr'].values
lsf = np.array(data['land_water_mask'].values, dtype=np.uint8)
lat = data['latitude'].values
lon = data['longitude'].values
sza = data['solar_zenith'].values
vza = data['sensor_zenith'].values
raz = data['relative_azimuth'].values
b065 = data['M05'].values
b086 = data['M07'].values
elev = data['height'].values
ndvibk = data['ndvi'].values
sfctmp = data['geos_sfct'].values
dim1 = data.latitude.shape[0]
dim2 = data.latitude.shape[1]
day = np.zeros((dim1, dim2))
day[sza <= 85] = 1
cos_refang = np.sin(vza*_dtr) * np.sin(sza*_dtr) * np.cos(raz*_dtr) + np.cos(vza*_dtr) * np.cos(sza*_dtr)
refang = np.arccos(cos_refang) * _rtd
# tmp = np.ones((dim1, dim2))
# tmp[day == 1] = day
# tmp[day == 0] = night
scene_flag = {flg: np.zeros((dim1, dim2)) for flg in _flags}
scene_flag['day'][sza <= 85] = 1
scene_flag['visusd'][sza <= 85] = 1
scene_flag['night'][sza > 85] = 1
scene_flag['polar'][np.abs(lat) > 60] = 1
# ################# need to pass refang (once I figure out what it is) and sunglint_angle. The latter
# comes from the thresholds file. In the C code is snglnt_bounds[3]
idx = np.nonzero((scene_flag['day'] == 1) & (refang <= sunglint_angle))
scene_flag['sunglint'][idx] = 1
# Force consistency between lsf and ecosystem type for water
idx = np.nonzero((lsf == 0) | (lsf >= 5) & (lsf < 7))
eco[idx] = 14
# start by defining anythings as land
scene_flag['land'] = np.ones((dim1, dim2))
scene_flag['water'] = np.zeros((dim1, dim2))
# Fix-up for missing ecosystem data in eastern Greenland and north-eastern Siberia.
# Without this, these regions become completely "coast".
idx = np.nonzero((lsf != 255) & (lsf == 1) | (lsf == 4))
scene_flag['land'][idx] = 1
# idx = np.nonzero((lsf != 255) & (eco == 14))
idx = np.nonzero((lsf != 255) & (eco == 14) & (lsf == 1) | (lsf == 4) & (lat < 64.0))
scene_flag['coast'][idx] = 1
idx = np.nonzero((lsf != 255) & (eco == 14) & (lsf == 1) | (lsf == 4) &
(lat >= 67.5) & (lon < -40.0) & (lon > -168.6))
scene_flag['coast'][idx] = 1
idx = np.nonzero((lsf != 255) & (eco == 14) & (lsf == 1) | (lsf == 4) &
(lat >= 67.5) & (lon > -12.5))
scene_flag['coast'][idx] = 1
idx = np.nonzero((lsf != 255) & (eco == 14) & (lsf == 1) | (lsf == 4) &
(lat >= 64.0) & (lat < 67.5) & (lon < -40.0) & (lon > -168.5))
scene_flag['coast'][idx] = 1
idx = np.nonzero((lsf != 255) & (eco == 14) & (lsf == 1) | (lsf == 4) &
(lat >= 64.0) & (lat < 67.5) & (lon > -30.0))
scene_flag['coast'][idx] = 1
idx = np.nonzero(lsf == 2)
scene_flag['coast'][idx] = 1
scene_flag['land'][idx] = 1
idx = np.nonzero(lsf == 3)
scene_flag['land'][idx] = 1
scene_flag['sh_lake'][idx] = 1
idx = np.nonzero((lsf == 0) | (lsf >= 5) & (lsf <= 7))
scene_flag['water'][idx] = 1
scene_flag['land'][idx] = 0
scene_flag['sh_ocean'][lsf == 0] = 1
# Need shallow lakes to be processed as "coast" for day, but not night
idx = np.nonzero((lsf == 3) & (day == 1))
scene_flag['coast'][idx] = 1
# if land/sea flag is missing, then calculate visible ratio to determine if land or water.
idx = np.nonzero((lsf == 255) & (b065 != _bad_data) & (b086 != _bad_data) & (b086/b065 > 0.9))
scene_flag['land'][idx] = 1
idx = np.nonzero((lsf == 255) & (b065 != _bad_data) & (b086 != _bad_data) & (b086/b065 <= 0.9))
scene_flag['land'][idx] = 0
scene_flag['water'][idx] = 1
# Check surface elevation
# First, define "Greenland".
idx = np.nonzero((scene_flag['land'] == 1) &
(lat >= 60.0) & (lat < 67.0) & (lon >= -60.0) & (lon < -30.0))
scene_flag['greenland'][idx] = 1
idx = np.nonzero((scene_flag['land'] == 1) &
(lat >= 67.0) & (lat < 75.0) & (lon >= -60.0) & (lon < -10.0))
scene_flag['greenland'][idx] = 1
idx = np.nonzero((scene_flag['land'] == 1) &
(lat >= 75.0) & (lon >= -70.0) & (lon < -10.0))
scene_flag['greenland'][idx] = 1
scene_flag['high_elevation'][elev > 2000] = 1
idx = np.nonzero((elev > 200) & (scene_flag['greenland'] == 1) & (scene_flag['land'] == 1))
scene_flag['high_elevation'][idx] = 1
idx = np.nonzero((lat >= 75.0) & (lat <= 79.0) & (lon >= -73.0) & (lon <= -50.0) &
(scene_flag['land'] == 1))
scene_flag['high_elevation'][idx] = 1
scene_flag['antarctica'][lat < -60.0] = 1
##################################
# somewhere here I need to add #
# the 11um elevation correction #
##################################
# this is a temporary variable for the 11um elevation correction
elev_correction = elev/1000.0 * 5.0
## Get surface temperature from NWP and SST fields
## if it's land get it from GDAS/GEOS5
#sfctmp[scene_flag['land'] == 1] = sfct
## otherwise use the ReynoldsSST
#sfctmp[scene_flag['land'] == 0] = reynSST
# Use background NDVI to define "desert"
idx = np.nonzero((scene_flag['land'] == 1) & (ndvibk < 0.3))
scene_flag['desert'][idx] = 1
idx = np.nonzero((scene_flag['land'] == 1) & (lat < -69.0))
scene_flag['desert'][idx] = 1
idx = np.nonzero((eco == 2) | (eco == 8) | (eco == 11) | (eco == 40) | (eco == 41) | (eco == 46) |
(eco == 51) | (eco == 52) | (eco == 59) | (eco == 71) | (eco == 50))
scene_flag['vrused'] = np.ones((dim1, dim2))
scene_flag['vrused'][idx] = 0
snow_fraction = data['geos_snowfr']
perm_ice_fraction = data['geos_landicefr']
ice_fraction = data['geos_icefr']
idx = np.nonzero((snow_fraction > 0.10) & (snow_fraction <= 1.0))
scene_flag['map_snow'][idx] = 1
idx = np.nonzero((perm_ice_fraction > 0.10) & (perm_ice_fraction <= 1.0))
scene_flag['map_snow'][idx] = 1
idx = np.nonzero((ice_fraction > 0.10) & (ice_fraction <= 1.0))
scene_flag['map_ice'][idx] = 1
# need to define this function and write this block better
# if day == 1:
# # Run quick version of D. Hall's snow detection algorithm
# # Temporarily disabled because this function does not exist and I need to decide how to implement it
# # scene_flag['ndsi_snow'] = run_snow_mask()
# scene_flag['ndsi_snow'] = np.zeros((dim1, dim2))
idx = np.nonzero((day == 1) & (water == 1) & (lat >= -60.0) & (lat <= 25.0) &
(scene_flag['map_snow'] == 1) & (scene_flag['ndsi_snow'] == 1))
scene_flag['ice'][idx] = 1
idx = np.nonzero((day == 1) & (water == 1) & (lat < -60.0) &
(scene_flag['ndsi_snow'] == 1))
scene_flag['ice'][idx] = 1
idx = np.nonzero((day == 1) & (water == 1) & (lsf == 3) | (lsf == 5) &
(scene_flag['ndsi_snow'] == 1))
scene_flag['ice'][idx] = 1
idx = np.nonzero((day == 1) & (water == 1) &
(scene_flag['map_ice'] == 1) & (scene_flag['ndsi_snow'] == 1))
scene_flag['ice'][idx] = 1
# Define New Zealand region which receives snow but snow map does not show it.
idx = np.nonzero((day == 1) & (land == 1) &
(lat >= 48.0) & (lat <= -34.0) & (lon >= 165.0) & (lon <= 180.0))
scene_flag['new_zealand'][idx] = 1
idx = np.nonzero((day == 1) & (land == 1) & (lat >= -60.0) & (lat <= 25.0) &
(scene_flag['map_snow'] == 1) & (scene_flag['ndsi_snow'] == 1) |
(scene_flag['new_zealand'] == 1))
scene_flag['snow'][idx] = 1
idx = np.nonzero((day == 1) & (land == 1) & (lat < -60.0))
scene_flag['snow'][idx] = 1
idx = np.nonzero((day == 1) & (land == 1) & (scene_flag['ndsi_snow'] == 1))
scene_flag['snow'][idx] = 1
idx = np.nonzero((day == 0) & (scene_flag['map_snow'] == 1) &
(sfctmp > 280.0) & (elev < 500.0))
scene_flag['snow'][idx] = 0
idx = np.nonzero((day == 0) & (scene_flag['map_snow'] == 1) &
(sfctmp > 280.0) & (elev < 500.0))
scene_flag['ice'][idx] = 0
idx = np.nonzero((day == 0) & (lat > 86.0))
scene_flag['ice'][idx] = 1
# Check regional uniformity
# Check for data border pixels
scene_flag['uniform'] = anc.py_check_reg_uniformity(eco, eco, snowfr, icefr, lsf)['loc_uniform']
print(scene_flag['uniform'][:10, :10])
# TEMP VALUES FOR DEBUGGING
scene_flag['lat'] = lat
scene_flag['lon'] = lon
return scene_flag
def scene_id(scene_flag):
dim1, dim2 = scene_flag['day'].shape[0], scene_flag['day'].shape[1]
scene = {scn: np.zeros((dim1, dim2)) for scn in _scene_list}
# Ocean Day
idx = np.nonzero((scene_flag['water'] == 1) & (scene_flag['day'] == 1) &
(scene_flag['ice'] == 0) & (scene_flag['snow'] == 0) &
(scene_flag['polar'] == 0) & (scene_flag['antarctica'] == 0) &
(scene_flag['coast'] == 0) & (scene_flag['desert'] == 0))
scene['ocean_day'][idx] = 1
# Ocean Night
idx = np.nonzero((scene_flag['water'] == 1) & (scene_flag['night'] == 1) &
(scene_flag['ice'] == 0) & (scene_flag['snow'] == 0) &
(scene_flag['polar'] == 0) & (scene_flag['antarctica'] == 0) &
(scene_flag['coast'] == 0) & (scene_flag['desert'] == 0))
scene['ocean_night'][idx] = 1
# Land Day
idx = np.nonzero((scene_flag['land'] == 1) & (scene_flag['day'] == 1) &
(scene_flag['ice'] == 0) & (scene_flag['snow'] == 0) &
(scene_flag['polar'] == 0) & (scene_flag['antarctica'] == 0) &
(scene_flag['coast'] == 0) & (scene_flag['desert'] == 0))
scene['land_day'][idx] = 1
# Land Night
idx = np.nonzero((scene_flag['land'] == 1) & (scene_flag['night'] == 1) &
(scene_flag['ice'] == 0) & (scene_flag['snow'] == 0) &
(scene_flag['polar'] == 0) & (scene_flag['antarctica'] == 0) &
(scene_flag['coast'] == 0))
scene['land_night'][idx] = 1
# Snow Day
idx = np.nonzero((scene_flag['day'] == 1) &
((scene_flag['ice'] == 1) | (scene_flag['snow'] == 1)) &
(scene_flag['polar']) & (scene_flag['antarctica']))
scene['snow_day'][idx] = 1
# Snow Night
idx = np.nonzero((scene_flag['night'] == 1) &
((scene_flag['ice'] == 1) | (scene_flag['snow'] == 1)) &
(scene_flag['polar']) & (scene_flag['antarctica']))
scene['snow_night'][idx] = 1
# Land Day Coast
idx = np.nonzero((scene_flag['land'] == 1) & (scene_flag['day'] == 1) &
(scene_flag['coast'] == 1) & (scene_flag['desert'] == 0) &
(scene_flag['polar'] == 0) & (scene_flag['antarctica'] == 0))
scene['land_day_coast'][idx] = 1
# Land Day Desert
idx = np.nonzero((scene_flag['land'] == 1) & (scene_flag['day'] == 1) &
(scene_flag['desert'] == 1) & (scene_flag['coast'] == 0) &
(scene_flag['polar'] == 0) & (scene_flag['antarctica'] == 0))
scene['desert_day'][idx] = 1
# Land Day Desert Coast
idx = np.nonzero((scene_flag['land'] == 1) & (scene_flag['day'] == 1) &
(scene_flag['desert'] == 1) & (scene_flag['coast'] == 1) &
(scene_flag['polar'] == 0) & (scene_flag['antarctica'] == 0))
scene['land_day_desert_coast'][idx] = 1
# Antarctic Day
idx = np.nonzero((scene_flag['polar'] == 1) & (scene_flag['day'] == 1) &
(scene_flag['antarctica'] == 1) & (scene_flag['land'] == 1))
scene['antarctic_day'][idx] = 1
# Polar Day Snow
idx = np.nonzero((scene_flag['polar'] == 1) & (scene_flag['day'] == 1) &
((scene_flag['snow'] == 1) | (scene_flag['ice'] == 1)) &
(scene_flag['antarctica'] == 0))
scene['polar_day_snow'][idx] = 1
# Polar Day Desert
idx = np.nonzero((scene_flag['polar'] == 1) & (scene_flag['day'] == 1) &
(scene_flag['land'] == 1) & (scene_flag['desert'] == 1) &
(scene_flag['coast'] == 0) & (scene_flag['antarctica'] == 0) &
(scene_flag['ice'] == 0) & (scene_flag['snow'] == 0))
scene['polar_day_desert'][idx] = 1
# Polar Day Desert Coast
idx = np.nonzero((scene_flag['polar'] == 1) & (scene_flag['day'] == 1) &
(scene_flag['land'] == 1) & (scene_flag['desert'] == 1) &
(scene_flag['coast'] == 1) & (scene_flag['antarctica'] == 0) &
(scene_flag['ice'] == 0) & (scene_flag['snow'] == 0))
scene['polar_day_desert_coast'][idx] = 1
# Polar Day Coast
idx = np.nonzero((scene_flag['polar'] == 1) & (scene_flag['day'] == 1) &
(scene_flag['land'] == 1) & (scene_flag['coast'] == 1)
(scene_flag['desert'] == 0) & (scene_flag['antarctica'] == 0) &
(scene_flag['ice'] == 0) & (scene_flag['snow'] == 0))
scene['polar_day_coast'][idx] = 1
# Polar Day Land
idx = np.nonzero((scene_flag['polar'] == 1) & (scene_flag['day'] == 1) &
(scene_flag['land'] == 1) & (scene_flag['coast'] == 0)
(scene_flag['desert'] == 0) & (scene_flag['antarctica'] == 0) &
(scene_flag['ice'] == 0) & (scene_flag['snow'] == 0))
scene['polar_day_land'][idx] = 1
# Polar Day Ocean
idx = np.nonzero((scene_flag['polar'] == 1) & (scene_flag['day'] == 1) &
(scene_flag['water'] == 1) & (scene_flag['coast'] == 0)
(scene_flag['desert'] == 0) & (scene_flag['antarctica'] == 0) &
(scene_flag['ice'] == 0) & (scene_flag['snow'] == 0))
scene['polar_day_land'][idx] = 1
# Polar Night Snow
idx = np.nonzero((scene_flag['polar'] == 1) & (scene_flag['night'] == 1) &
((scene_flag['snow'] == 1) | (scene_flag['ice'] == 1)))
scene['polar_night_snow'][idx] = 1
# Polar Night Land
idx = np.nonzero((scene_flag['polar'] == 1) & (scene_flag['night'] == 1) &
(scene_flag['land'] == 1))
scene['polar_night_land'][idx] = 1
# Polar Night Ocean
idx = np.nonzero((scene_flag['polar'] == 1) & (scene_flag['night'] == 1) &
(scene_flag['water'] == 1))
scene['polar_night_ocean'][idx] = 1
return scene
scene['polar_day_ocean'][idx] = 1